In the year 2045, the world has been fundamentally transformed. Countries no longer exist—instead, humanity is organized by timezones, and global power is determined not by wars or elections, but by Half League, a spectacular mixed reality gaming competition that has become the most influential political force on Earth.
Half League is a thrilling exploration of technology, power, and the price of ambition set in a world where the lines between virtual and reality have become dangerously blurred. It examines themes of political control, technological ethics, and the responsibility that comes with power, all wrapped in an exciting story of competition, conspiracy, and the bonds between family members. The novel asks provocative questions about how technology shapes society and what happens when entertainment becomes the primary means of political control.
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